The game is a lot of fun to play, and I’m greatly enjoying my time with it. That said, it’s met my expectations nicely. I’ve been looking forward to this one for a while now, letting myself get hyped by videos and trailers despite my normal caution. I owe this game more time and attention, I really do, but it’s on the backburner for now. So you’re effectively choosing between power or progression, and it feels like a very strange dichotomy that could’ve been woven together better.Īnd when you’re not really interested in fighting in a monster raising game, well… I’m sure you can see why this sapped my interest. But going out and actually fighting? The rewards and stat gains are so negligible as to actively discourage fighting to keep from wasting time. See, training your Digimon back at the base city gives considerable stats and improvements as you’d expect. Now while that’s not a bad thing, it immediately sets itself up for one BIG problem. I planned on it being more like a JRPG, but it’s true to its roots as a monster raising game through and through. This game isn’t bad at all, but it’s not really what I expected. I haven’t played a Digimon game in a while, but there were immediately enough elements that this felt very much like revisiting a childhood memory. Lots of points I could make on this one that deserves its own post or GameSkinny article I’ll just move on for now. When Gravity Rush lets me play Gravity Rush, it’s great! But that is actually rarer than it should be. Stealth missions where you can’t use your gravity powers, or missions where you have to comb through crowds and ask people about X or Y… it’s an attempt to expand on the core of the game, but it’s so far removed that it ends up pulling me out of it. Instead, the new features and attempts to expand the game feel like a mix of things like Assassin’s Creed or Beyond Good and Evil, just… not nearly as good. The primary reason for this is that, well… there are large stretches of the game where I’m not playing Gravity Rush. I really enjoyed the first game as my post on that indicates, and hearing good things about the sequel saw me anticipating playing it quite a bit. There will be more focused articles, of course, but that’s for another day. The last couple of weeks have seen me jumping between a number of games in relatively quick succession, so rather than write a number of articles focusing on them individually, this article is going to be a rapid fire synopsis of my feelings and experiences on them. That said, my attention span is the exact opposite of my backlog, and tends to falter quite a bit. I usually do my best to consolidate the number of games I’m focusing on playing at any given time, hence the Current Projects list on the sidebar. It hasn’t reached levels of intolerable similarity, but the moment it does I’ll probably go and party Daggerfall somewhere.Ĭontinue reading “Backlog Battle Report (9th Oct 2017)” Author Delfeir Posted on Categories 3DS, Backlog Battle Report, Gaming, PC, Uncategorized Tags elder scrolls online, heroes of the storm, league of legends, mmorpg, moba, rpg Leave a comment on Backlog Battle Report (9th Oct 2017) Mid-February Activity Dump There are so very many quests here, and while each of the zones within that region are different story and encounter wise, I’m honestly sick of forested area this, Green Pact that… my forays into the Thieves Guild quests and the desert city those take place in are welcome opportunities to break it up.Īs always, I could go and do other stuff, but I like to be thorough and want to finish zones. My Templar is now in the early 40s and, surprise surprise, I’m still in Valenwood. Nonetheless, I’m still chipping away at the mountains of quest content at my disposal. Doubly so since most of my ESO playing friends will be busy with that, so there’ll be even less interaction and discussion on the subject with them. The next content patch for Final Fantasy 14 is finally around the corner, so I’ll likely be focusing on that instead. This was still the majority of my game time this week, though I suspect it’ll start to slow down now.
The Elder Scrolls Online (PC) - Can’t see the forest for the trees
With that said, here’s this week’s status update. If you’re reading this and didn’t know about that new post, do consider checking that one on the way out. Hopefully this week’s article will come along more smoothly. That said, it was a hell of a lot more difficult to get to a state that I considered good enough to post, and even once it was done I was given feedback that made me realise some missed opportunities I could have used. Last week’s Right Click to Zoom went up mere hours ago, which is a little less late than the previous but still not really acceptable to me.